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Assembly language is a low computer programming language. It has high level of correspondence to machine code binary instructions. Assembly is a historic programming language. Codes in Java, C or C++ are normally translated into assembly code before running on the processor. The main activity of the instructions codes is to move the values in and out of the microprocessor. The processor has unique- registered names which present codes in 1’s and 0’s.Even though assembly language is not popularly used, it’s essential for a programming student to know how it works and to write programs using it.During your career as a programming student, you are supposed to ensure you have in-depth knowledge of the following concepts;
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My very first assignment at University was to program a game of 21, although it was a cut down version. The assignment was in Pascal, so I have converted the code into Python to demonstrate a simple assignment. The basic rules of BlackJack (21, Pontoon) are that you have a deck of cards, and face cards count as 10 (Jack, Queen, King), and the Ace can count as 1 or 11. You see your cards, but not the dealers (you see one of the dealers cards) and you decide whether to stop where you are or to draw a new card. Once you have finished, the dealer takes their turn, and will draw if the value of the hand is less than 17. I’ve not included comments in the code, but I would do if it was a real assignment. # Blackjack (21 or Pontoon) import random class Card: deck = [] def __init__(self, rank, suit): if rank == "1": rank = "10" self.rank = rank self.suit = suit if rank in "JQK": self.val = 10 elif rank == "A": self.val = 11 else: self.val = int(rank) def __str__(self): return "%s%s" % (self.rank, self.suit) def __repr__(self): return str(self) class Deck: def __init__(self): self.__deck = [Card(rank, suit) for suit in "CDHS" for rank in "234567891JQKA"] self.shuffle() def draw(self): card = self.__deck[self.__index] self.__index += 1 return card def shuffle(self): random.shuffle(self.__deck) self.__index = 0 def show_hand(self, hand): return "%s (%d)" % (",".join(str(card) for card in hand), self.score(hand)) def score(self, hand): total = 0 aces = 0 for card in hand: total += card.val if card.val == 11: aces += 1 while total > 21 and aces: total -= 10 aces -= 1 return total def main(): pot = 20 while pot > 0: bet = int(input("You have %d available, how much do you want to bet? (0 to end) " % pot)) if not bet: break if bet < 1: bet = 1 if bet > pot: bet = pot deck = Deck() player = [deck.draw(), deck.draw()] dealer = [deck.draw(), deck.draw()] pot -= bet while True: print("You have:", deck.show_hand(player)) print("Dealer shows:", dealer[0]) move = input("(s)tick, (d)raw: ") if move in "sS": break if move in "dD": player.append(deck.draw()) player_score = deck.score(player) if player_score > 21: break player_score = deck.score(player) if player_score > 21: print("Player bust") continue dealer_score = deck.score(dealer) print("Dealer has:", deck.show_hand(dealer)) while dealer_score < 17: dealer.append(deck.draw()) dealer_score = deck.score(dealer) print("Dealer has:", deck.show_hand(dealer)) if dealer_score > 21: print("Dealer bust") pot += bet * 2 elif player_score == dealer_score: print("Draw") pot += bet elif dealer_score > player_score: print("Dealer wins") else: print("You win") pot += bet * 2 print("\n\nYou ended up with $%d" % pot) main() We can work on assignments far more complex than this, and in multiple programming languages. I’ve used Python to write GUI programs, web servers, games (using Pygame) and even a simple compiler. You can rely on Programming Assignment Helper if you need someone to do my Python homework. Java is useful for cross platform development of GUI applications, as C++ does not come with any GUI library included although there are a few cross platform GUI’s that can be used. Developing an application to be cross platform, means you are not taking advantage of all of the facilities available, and the application will not appear as polished as one written for the native environment, it does offer the advantage of file and data compatibility between the different platforms. The biggest challenge in writing something that works on all platforms is to make it feel as close to a native application as possible, which means that keyboard shortcuts need to be different depending on the current platform. 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In decimal 1/3 can not be represented (0.3333…..) and in binary there is a problem representing 0.1, which is common number in everyday use. If we used a rational class similar to Java, we might have rational a = new Rational(1, 10); rational b = new Rational(2, 5); rational c = a.add(b); instead of rational c = a + b; Although the Java works it is less readable, and we could do a.add(2) instead of a + 2 but that does not work if we want 2 + b since we can’t write 2.add(b). With addition it too much of a problem to switch them around, but 2 – a is not the same as a – 2. With rational we can even avoid writing methods that operate on a rational and an integer value because we can use the fact an implicit constructor is called to convert the integer value into a rational value. The other advantage of operator overloading, is that we can offer implicit casts to float, so you could write sin(a) without having to provide your own implementation of sin, we just need to offer an implicit conversion to double. You should also override the << and >> for ostream and istream so that you can display a value using cout << a and read it by using cin >> a. You should also provide for comparisons to make them behave as expected. You write methods using operator+, operator- etc rather than using __lt__ as you would do in Python. Overloaded operators allow you to extend the language, but use responsibly. A string class that uses + to add strings together makes sense, but what would – do? If you made – remove the string if it appeared at the end, that might be OK for your use case but “Hello World” - “ ” to give “HelloWorld” could also be argued to be correct, so it would need documenting. Python allows you to use “-” * 40 to give a string 40 characters long, so you might consider that as a reasonable overload. If you are looking for help with a C++ project we can help, and can use features such as operator overload, templates, or just stick to the basics if that is the level you have been taught to use. We operate 24/7 but the fastest response time is during the hours 8AM-11PM (PST). You can rely on Programming Assignment Helper if you need someone to do my C++ homework. Haskell is very different than most programming languages you will already learned, as you can’t change the value of an identifier (so technically there are no variables). Haskell features lazy evaluation, so methods are not called when you might expect them to be, but instead called when the value is needed, and this includes sequences so you can define a sequence 1 to infinity and still process it. The symbol _ is used to represent a value that you are not interested in. Haskell uses patterns, so you can define the factorial sequence as factorial :: Integer -> Integer factorial 0 = 1 factorial n = n * factorial (n – 1) which means factorial is defined as taking an integer and returning an integer, that the factorial for 0 is 1 and the factorial for any other value of n is the factorial of (n-1) * n. As you can also see, brackets are not used (unless you need to do an operation such as n – 1 to stop it being treated as 2 parameters n and -1. You can define types, which can be either limited to a fixed number of alternatives such as data Sex = Male | Female Which says sex is either male or female, or you can define the equivalent of a C structure using data Person = Person String Sex Int Which says a person has a string (for their name, their sex and an integer for their age). You can define an instance of a person using boss :: Person boss = Person “Neil” Male 52 Or you can use an instance directly. 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